. My naval capacity is only 90 but I have access to most weapons. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. . This page was last edited on 14 October 2017, at 11:48. This mod also adds two new technologies to the. 034. . so i had a 2. While on the topic, devs please, please, please make Cloud Lightning less rare to get. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 8 i think, it can last months or years so yeah, no way to remove it. Part of the reason I made a mod that adds more ship sections. However when I go in the ship designer they are not available as an option. The other main weapon loadout is Neutron Launches with a Giga Cannon. Then there is the one that decreases opponentsnshields by a substantial amount. 花1分钟创建用户后就能进行编辑 :) 登录 注册. Yep, a mechanic added to screw with people like me who stack cloud lightning, arc emitters, and disruptors. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Cloud lightning is essential, and not finding it is a failed run. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 1. I always heard that if you put disruptors, you should only put disruptors. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. cloud lightning conduits. 2. Cloud Lightning is basically your L slot Disruptor, if you are wanting that sort of bypass all defenses and sink the ship directly fleet style, thats when you want to focus on finding some Void Clouds. Arc emmiters, and cloud lightning. so i had a 2. Favorited. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Medium disruptor has range 60 and average damage 6. Reply [deleted]. However when I go in the ship designer they are not available as an option. Don’t do cloud lightning though. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. 6 Technology List – Q to S. Language: English&中文. Advanced shields require Strategic Resource to make. nor for any other slot for that matter. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. I'm not a fan of this new type of ship parameter. Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. They are supposed to be L sized weapons but they don't appear as an option for that slot. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Look up their compositions, and the tips against a specific FE here. . The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. 0 since there was no L slot disruptor for it to compete against and it did have longer range than the M slot so it had a place in hard countering fallen empires. replace tech_automated_exploration with whatever tech you want. The arc emitter has ~2/3 the DPS and the same range as its alternatives, although it lacks damage. They ignore both shields and armor and deal base damage directly to the hull. One with 5 titans, and 5 with 3 titans. They don't exist in my designer. (But then again, so do flak cannons if you have something, like fighters. 1. This is cloud lightning. Damage in general scales much, much faster than defense does in Stellaris. Stellaris Dev Diary #312 - 3. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Psi avatar is almost entirely shield points with no armor and little actual health. Also tried using the "effect give_technology = { tech = tech_space_cloud_weapon_1 }" console command in a 2. . The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). I did so quickly. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. In general you want something that penetrates both armor and shields here. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. So that’s 6 fleets. so i had a 2. Stellaris. Completely non-issue if you have Cloud Lightning. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Itsalotus • Hive Mind • 1 yr. • 1 yr. We will ha. If they loose that, then the total DPS they deal is significantly lower. It can then be stunned up to x times totaly in any specific engagement. Glitch with Cloud Lightning and Ameoba Ship. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. so no reverse engineering. Void Clouds are terrifying and would eat the galaxy if they were aggressive. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Cloud lightning goes direct to hull. Even with energy weapon upgrades they are pretty terrible dealing about the same amount of damage as 2 point defense weapons. Haha Cloud lightning go Zap : r/Stellaris. Todos los derechos reservados. . 1 Since Long Gone. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. so i had a 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. so i had a 2. They don't exist in my designer. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. The only time this reverses is against the Unbidden. 2 alone, and out of all those games, I've gotten Cloud Lightning like . 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. anyone else agree?Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. However when I go in the ship designer they are not available as an option. If you like battleships, you can do Arc Emitters and Cloud Lightning. Bug Description: As a note, the save file I am playing on was originally created in 2. However when I go in the ship designer they are not available as an option. 1 version, so i've rolled my stellaris back and is gonna test this strategy. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. So, I'm reaching the mid game, and there's no sign of these dudes showing up. They are supposed to be L sized weapons but they don't appear as an option for that slot. Bridge_of_Brown. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 0 unless otherwise noted. 1 beta][d173] Cloud Lightning not working Game Version [2. Everything is glorious. It also doesn't come with any regen components, so the Crystals were managing to. 6. 1 version, not the 2. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Stellaris Dev Diary #312 - 3. Description Discussions 0 Comments 6 Change Notes . r/Stellaris. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Content is available under Attribution-ShareAlike 3. Its almost like two options are interchangeable. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. It makes a storm in the system slowing ships and fire rate. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). 6 combat rebalance update. If they loose that, then the total DPS they deal is significantly lower. View this video if you want to lea. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B; 3 Stellaris Tech Id List – C to E; 4 Stellaris Tech Id List – F to I;This page was last edited on 23 November 2019, at 11:38. so i had a 2. Stellaris cheats and commands. The cost of war. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. nor for any other slot for that matter. . ago. Cloud Lightning / Arc Emitters - Best in slot late game weapon once you and your enemies have a ton of repeatables Repeatables make it so the enemies shields get bigger and bigger and offense can't keep up so eventually you are better off DPS wise to just swap to weapons that ignore defenses entirely like Arc Emitters. Join. However when I go in the ship designer they are not available as an option. Early game exploring is key for an empire to start growing rapidly, however. ago. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Stellaris Dev Diary #318 -. Interestingly, I've found another system that looks similar. However, once shields are down it's the weakest of the spinal mount weapons. CL 12dmg per day 100% accuracy 30% tracking. Think like a space Protoss Archon. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. UU. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 7 Technology List – T to Z. It can be issue when you have 3-6 battleships. This is because KA range is 120 and Cloud Lighntning is only 60. And any destoyed FE ship is 1 less ship they field overal unless they Awake. As a result, the artillery+neutron+giga cannon loadout is better. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. I researched cloud lightning conduits in my latest game. Apr 5, 2023. 1 Beacon in the Depth. The Cloud Lightning was a solid contributor to overall DPS of the fleet. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. nor for any other slot for that matter. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). It is cheap, effective, and is good against literally everything until you. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. edit: Thanks for u/HoloRealism to point. Cloud Lightning is only good if you're using Arc Emitters as well. using it now. They are supposed to be L sized weapons but they don't appear as an option for that slot. 2. Nah. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Component. To reiterate 1. However when I go in the ship designer they are not available as an option. HappySack. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. Awesome, thanks for the heads up. They don't exist in my designer. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. All trademarks are property of their respective owners in the US and other countries. Depends on the enemy’s defenses. Particular_Jicama_97. In stellaris 2. Null void beam, and anything with huge bonus to hull dmg, you can use energy with this, especially if youhave some repetables in energy, but not in kinetics, missiles or strikecrafts. r/Stellaris A chip A chipso i had a 2. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. And any destoyed FE ship is 1 less ship they field overal unless they Awake. They don't exist in my designer. . Small. As I said, Arc Emitters are great if you need to guarantee a few ships get killed. If you encounter them in multiplayer, crystal plating is the counter. Open menu Open navigation Go to Reddit Home. . However when I go in the ship designer they are not available as an option. 1 Tribute to Lost Moments id 9430 - 9440. This is because KA range is 120 and Cloud Lighntning is only 60. 1. This is for the backbone, not smaller point-defense vessels etc. Jump to latest Follow Reply. . Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. Pure corvette would be my choice. the. The combination of range, ignoring stacked FE defenses, and reasonable. the. Subscribe. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Cloud Lightning is one of the worst weapons in the game and never worth using. nor for any other slot for that matter. #2. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. They don't exist in my designer. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). I always heard that if you put disruptors, you should only put disruptors. Too powerful, in fact. Cloud lightning + arc emitters + disruptors. Thanks for the tips. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. The more you can roll the dice the less punitive a mistake will be. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. Say 2 techs increasing the stuns one at a time. Subscribe. Example 200 Naval Capacity Fleet:Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Pure corvette would be my choice. 3 Garden of. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. 2. !!! This is the Stellaris 2. Either way definitely have a titan in your fleet the auras are too valuable. They are supposed to be L sized weapons but they don't appear as an option for that slot. 15. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. This happened to be wrong. nor for any other slot for that matter. Stellaris - Cloud Lightning salvage not dropping from combat. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. the. Go to Stellaris r/Stellaris. Void clouds live to hang out there. 1 patch had been applied. The Disruptor, Cloud Lightning and Arc Emitter are very good at doing nasty damage and are 100% accurate, so you can use your auxiliary slot for afterburners or shield boosters or what-have-you instead of accuracy boosters. They are supposed to be L sized weapons but they don't appear as an option for that slot. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. They don't exist in my designer. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. Now, "performance vs fleet capacity used", that may be a different story. Focused Cloud Lightning. 天云闪电的升级版,与原版平衡。. 1. 0) Number of years since game start is lower than 5 (×2. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. 1 updated. However when I go in the ship designer they are not available as an option. . I like playing with penetration weapons for thematic. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. 25) Has Discovery Traditions Tradition (×0. the. 3. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. 0 savegame and a brand. rarely see empire use cloud lightning as weapon. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Medium. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. so i had a 2. It could also just be in a nebula which are sometimes a bit obnoxious looking. I'm 200 hrs in and only now learning this. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. - Find the 00_weapons_critters_cloud text file. Admirals. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale)Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. the. Stellaris. nor for any other slot for that matter. They don't exist in my designer. Which is why Cloud Lightning actually compares against other early options much better than it seems at first glance. To learn more about other systems, an empire will need to send their science ships out to survey them. Torpedos, instead of countering a fleet composition that no AI opponent used (mono-artillery), are now good against leviathans and as support for fleets that would otherwise struggle against starbases (like mono-disruptor). I like playing with penetration weapons for thematic. that weapon requires plasma weapons to research. reveal the most information from your images and resolve nanoscale structures down to 120 nm; obtain truly simultaneous multicolor. Yes KA is better than cloud lightning. So you know how if you destroy the Hull you basically destroy the entire ship. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. Can fit into Extra-Large slots; 8. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. Technically true, but the math isn't intuitive. A destroyer with lightning cloud and two s disruptors is a good, solid build. the. To quickly find a tech in this list press ctrl + f and type in the techs name. 414K subscribers in the Stellaris community. 3 beta 2, and it feels like an old event which happened back in 1. They ignore both shields and armor and deal base damage directly to the hull. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. It does but if you modify battleships, titans and juggernaut for armor and shield penetration (Cloud lightning for L slots, focused arc emitter for x slots) you literally engage and shoot across a whole system. Access to cloud lightning is well worth going to war over border. Maybe up to 3. I summoned a corrupted avatar into my empire (high chance of success, yeah right), and need to kill the damn thing. In other words: kill a void cloud, research cloud lightning, build a bunch of artillery destroyers, and then declare war. All rights reserved. I researched cloud lightning conduits in my latest game. When using a lightning weapon, the beam appears as a glitchy rectangle at normal zoom distances. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Got this ship "Greased Lightning" from an event in 3. How do I get cloud lightning . Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. 5 when they are buffed) 3. ago. In version 3. Their ships have no armour. nor for any other slot for that matter. Can fit into Extra-Large slots; 10. It is cheap, effective, and is good against literally everything until you. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They are supposed to be L sized weapons but they don't appear as an option for that slot. This gives you time to send your own armies to take the planet back. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. However when I go in the ship designer they are not available as an option. so i had a 2. Supposed to be good for hull attack (100% penetration both shield. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. #1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. I would advise using neutron launchers, strike craft or nothing in the other weapon slots. Shortened to NL for convinience sake, cloud lightning is also gonna be shortened to CL. I like playing with penetration weapons for thematic. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. CryptoStellaris Wiki Active Wikis. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Cloud Lightning is currently bugged and wont appera in ship designer. I like playing with penetration weapons for thematic. I researched cloud lightning conduits in my latest game. Nanobot Cloud functions in combat, providing a regenerating aura that when considering all vessels in the fleet, provides a large amount of healing. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one.